• Stretch and squash – this principle helps in giving a depth and flexibility to the objects drawn but only for simple things. For example, a ball can be made to jump or bounce to a certain limit. Stretching and squashing an object to a certain extent would create a comical effect to it.
  • Anticipation – this principle is used to create an anticipation, an expectation in the audience for an action. And this makes the scene look more realistic.
  • Staging – anything that is to be conveyed effectively needs to have a head and a tail. When there is an animated movie, there are a lot of things that are shown supporting the main concept of the movie. Staging is used to make the audience understand and grab this important point or idea clearly and flawlessly.
  • Straight ahead action and pose to pose – these are two simple principles in animation. The former is about designing, creating or drawing a picture or an object from top to toe completely at a single shot while the latter is about giving an external shape to the structure using key frames and then filling the intervals later.

All these principles play a very crucial role in the development and creation of an effective and successful motion picture or an animated game.